A collection of tools for flight and driving simulation gamers on Windows
A list of common limitations or bugs in DirectInput hardware and how to work around them.
If the device control panel/app does not support user profiles, Joystick Gremlin can instead be used to create profiles, saved on/loaded from your computer.
Joystick Gremlin can be used to combine pedals (Combine pedals
option in the
Actions
menu). Separate but zeroed pedals can be achieved by creating a
curve
mapping.
Joystick Gremlin can be used to set custom arbitrary curves for pedals and other analog axes.
This may not be obvious; one common sign is that some wheel configurations are
missing in game settings. Force feedback may be missing in some other games.
IndirectInput
is needed to fix this.
vJoy is also detected in-game by some games as a joystick.
Games can crash for many reasons, but this particular crash happens specifically
when a FFB device is plugged in, or FFB effects are enabled.
FFFSake
with Reducer
engine should fix this, unless the actual problem is
something else.
See “Game Loop Blocked By Force Feedback Commands” in Game Issues. Some controllers just take longer to handle commands than others, and some games are not written to properly handle this.
Device manufacturers have some leeway in how detailed their implementation of hardware effects is, and their simpler implementation may lead to an inferior in-game experience. Unfortunately sometimes the manufacturer will also have bugs in their implementation.
FFFSake
with Reducer
engine should fix this.