A collection of tools for flight and driving simulation gamers on Windows
If you want to use an analog axis (usually throttle on a HOTAS, or the Y axis of the joystick) as a handbrake in your driving game, typically you should just be able to bind it. Some games however expect a “toggle” rather than “held” control. You may also want to configure the “bite” point. This plugin will let you achieve that.
In your desired Joystick Gremlin profile, go to the Plugins
tab and add
the Handbrake plugin (joystick_gremlin/plugins/handbrake.py
). The following
configuration is needed:
Handbrake Output (vjoy)
- vJoy button to use for handbrake output.Handbrake input axis
- Physical axis to use for handbrake.TODO: Add option for bite point.
The best way to understand this plugin is to enable it, open “Input Viewer” in Joystick Gremlin, and play with the handbrake control.
This plugin is more useful for games that have toggle handbrake.