Driving and Flight Games Input/Force Feedback Guide
How to use this guide
First, check the list of games below and see if it already has the game you're looking for.
If not, you'll have to do some investigation yourself. First, check the list of controllers and see if your device has known compatibility issues.
Then check the list of issues to see if one or more matches what you are seeing; try the suggested fixes. Please share your experience via GitHub Discussions so I can grow this reference.
Games With Known Compatibility Issues
Each game entry lists, in short form, the fixes that might be needed with some or all DirectInput controllers.
The following short forms are used to refer to common issues:
Slip: "FFB commands block game loop" fix is needed via FFFSakeCombined pedals: Two axes (usually accelerator and brake pedals) need to be combined into a single axis.Zeroed pedals: An axis needs to be zeroed. Pedals and analog paddles on modern wheels are usually not zeroed.Hardware Effects Usage: This can help explain why a game might not "feel right" on your force feedback device if the latter doesn't implement built-in effects properly. A rating is given out of:High: The game uses a lot of hardware FFB effects, and uses them in advanced ways.Medium: The game uses some hardware FFB effects in simple ways.Minimal: The game uses only constant and damper forces, the latter in very simple ways.None: The game only uses constant forces.
FFB high effect count: This game uses a large-ish number of FFB effects and is known to crash or lose effects with some wheels.FFB Saturation: Force feedback from the game saturates; FFFSake user gain settings are advised.FFB Crash: The game crashes if FFB devices are plugged in, or if FFB is enabled in-game.Requires Wheel: The game requires the controller to identify as a wheel to enable certain features like axis curves, force feedback, or to configure the controller correctly.IndirectInput: The game needs the listed feature from IndirectInput.
1nsane
Very early Codemasters game, crashes or has compatiblity issues with some wheels.
- Hardware Effects Usage: High
Other quirks:
- Game will crash when binding pedals or analog axes that are not one of:
X,Y,Z(and probablyXrotis also okay).- In Joystick Gremlin you can remap your other physical axes to one of these on vJoy.
Burnout Paradise
Also applies to the Remastered and Ultimate Box versions. This Criterion game has a common issue with other Criterion racing games from this time that requires forced wheel detection.
- Hardware Effects Usage: Medium
- Requires Wheel - without this, force feedback in game is disabled, or only applies to one side and many effects are missing.
Bus Simulator 21
A driving game that curiously uses Unreal Engine, which may be to blame for compatibility issues with FFB wheels:
- Requires Wheel - without this, there may be no force feedback in game.
TODO: Game needs further study
Crew 2
This game supports joystick, HOTAS and racing wheel input, the latter with force feedback.
- Slip: With force feedback wheels, FPS drops to less than 1.
- Hardware Effects Usage: Medium
- Requires Wheel. Without this, in-game wheel configuration is greyed out. Force feedback is half intensity and all axes default to "wild" curves (most noticeable as a massive dead zone in steering).
Crew Motorfest
The wheel implementation has changed since Crew 2 but has the same issues and then one more:
- FFB Crash:
HidHideis needed to hide the problematic controller from the game, while usingvJoyto play the game. - Hardware Effects Usage: Medium
- Slip: FPS drop (like in previous versions of
Crew) can be seen but is less extreme.
Dirt 3
This game came out when H-shifters were rare. Even with the fix below, the shifter will occasionally drop to neutral in-game; there is no known fix for that and appears to be game logic.
- IndirectInput
- Vendor spoof (only for H-shifters not made by a manufacturer in their hard-coded list). Without this, the in-game option to select manual transmission will be missing entirely.
Dirt Rally
TODO: Game available but study pending. The following are pending confirmation:
- IndirectInput
- Vendor spoof (only for H-shifters not made by a manufacturer in their hard-coded list). Without this, the in-game option to select manual transmission will be missing entirely.
- Full FFB configuration is not available with some wheels - fix unknown. TODO: Investigate creating a controller profile in the game directory as a fix.
Dirt Rally 2.0
TODO: Game available but study pending
Elite: Dangerous
Only the first 32 buttons can be mapped from a single controller (suspected source of limit). Players often use vJoy and Joystick Gremlin to map buttons >= 32 from the physical device to the 0-31 range of buttons on vJoy.
This game does not have force feedback. It (probably still) does rumble on Xinput devices.
GRID
TODO: Game available but study pending
Need for Speed: Underground 2 (2004)
Finicky to set up this game with a wheel, but once done works well.
- Combined pedals (separate zeroed pedals can be assigned but didn't work).
- Hardware Effects Usage: High
- Requires "wheel" DirectInput device, otherwise controller bindings menu will be glitched out (and there will be no FFB).
Need for Speed: Most Wanted (2005)
An "arcade" racing game with one of the better force feedback effects for its time. Known compatibility issues:
- Zeroed pedals
- Hardware Effects Usage: High
- FFB high effect count (partial loss of effects)
- FFB Saturation: Recommended 40% for
Constant,Spring,SquareandSine. Without this, road effects are lost when steering forces are strong. - Don't bind handbrake to an analog axis, it can break auto-braking behavior for accelerator and reverse axes.
Need for Speed: Heat
One of the few racing games I have seen that simply doesn't allow you to bind controls! Wheel support in the game was broken for some of 2025, but as of April 2026 it is working again.
- Inability to bind controls. Use Joystick Gremlin and bind as follows:
- TODO Fill this section
- Zeroed paddles (not pedals). TODO Confirm this.
- TODO: Fill out FFB information
- Requires "wheel" DirectInput device, otherwise there will be no FFB.
Need for Speed: Hot Pursuit (2010)
This Criterion game is similar to their other games from this time in terms of DirectInput usage.
- Hardware Effects Usage: Medium
- Requires Wheel: Without this, an inferior, fallback model meant for joysticks is used; many effects are missing and forces are applied along the Y axis.
- Zeroed pedals
Need for Speed: Most Wanted (2012)
This Criterion game is similar to their other games from this time in terms of DirectInput usage.
- Hardware Effects Usage: Medium
- Requires Wheel: Without this, an inferior, fallback model meant for joysticks is used; many effects are missing and forces are applied along the Y axis.
- Weak steering forces: Especially on modern direct drive wheels with high torque.
Use the
Spring CoefficientinFFFSaketo tune your experience.
This game currently lists an incorrect fix on various online forums, a DLL replacement that rotates forces.
RaceRoom Experience
There are compatibility issues with several wheels.
- FFB Crash:
HidHideis needed to hide the problematic controller from the game, while usingvJoyto play the game. - Hardware Effects Usage: High
Other quirks:
- Alt-tabbing the game doesn't reset and recreate FFB, unlike most games. Instead, restart from garage.
- In FFFSake, use
Reducerengine with options:- Compatibility: Restore minimized forces
- Compatibility: Force restart on update
- You'll want to increase
FFFSakespring coefficient and/or gain (I found 150% for both to be more than enough). The way to check is, in game, turn your wheel past the in-game steering turn angle limit, and you should feel your wheel resist quite strongly (better to do while driving slowly rather than completely stopped).
Richard Burns' Rally
TODO: Game available but study pending
Test Drive Unlimited
TODO: Game available but study pending
Test Drive Unlimited 2
TODO: Game available but study pending
Tokyo Xtreme Racer
- FFB Crash:
HidHideis needed to hide the problematic controller from the game, while usingvJoyto play the game. - (Unconfirmed) Requires Wheel: Otherwise no force feedback in game.
Games with generally excellent implementations
The following games generally have excellent implementations and offer plenty of input and FFB configuration in-game that they can be made to work with most wheels.
- Codemasters games after (approx) 2018: F1 games
- American Truck Simulator
- Euro Truck Simulator 2
- Probably most contemporary hard core racing sims
You should not need FFFSake and Joystick Gremlin for these games. However you could
still Joystick Gremlin (without FFFSake) to use your
joystick as an H-shifter.